- Detect Magic and other detection spells only allow “round 1” detections (i.e. the presence of magic/evil/good/whatever in the area) unless the item/person is being touched. Then, one minute of concentration will allow an aura to be read. These spells can never be used to “search” an area. These spells can never detect illusions or traps, and Misdirection spell effects always work (saving throws will not negate the spell). Any material in the way of an aura blocks the detection spell from functioning.
- Counterspelling is an immediate action that can be taken by identifying the spell being cast (spellcraft) and then using a spell in the same school to target the cast spell (done using a d20 roll vs the opposing caster’s level with a bonus to the die equal to the spell level of spell you use to counterspell). This immediate action cannot be taken if flat footed or against an unseen target, and consumes your swift action the following round.
- Combat maneuvers only draw attacks of opportunity on a failure.
- “Improved” <combat> allows you to take an attack of opportunity against someone using this maneuver against you, regardless of success, in addition to providing the +2 bonuses (but does not allow you to ignore attacks of opportunity on missed maneuvers you perform).
- “Greater” <combat> allows you to ignore attacks of opportunity made due to missed maneuvers, in addition to its normal benefits.
- Natural abilities (grab, trip, etc.) count as “improved” and “greater” versions of the feats for purposes of attacks of opportunity.
- In the case of two opponents both having “greater” versions of the feat, an unsuccessful maneuver draws an attack of opportunity.
- You may spend a full round action to stand up from prone without drawing an attack of opportunity.
- Permancy cannot be applied to spells cast upon your person (i.e., no permanent See Invisibility or the like unless it is via items).
- You cannot reach into an adjacent square to pick an item up off the ground; instead you must occupy the same square as the item.
- This list is subject to expansion as I see fit.
- One thing you can expect to find eventually is a system to replace iterative attacks in an effort to mitigate the necessity to roll ten attack rolls. I am unsure what it will be, but will likely incorporate extra damage dice into various attacks instead of having extra attacks.